![]() More and more people will stake to take part in the governance process and hopefully get rewarded for their actions. Right now we are getting around 27% APR for SPS staking which is going to reduce further as we move towards the end of the airdrop. Lauch of SPS Validator nodes and SPS governance phase I would put enough buying pressure of the token and its staking. Looking at the roadmap, it is clear that this year, the major focus of the team is to produce more utilities for SPS Token. Different kinds of Lands, resources, and buildings will be revealed. ![]() Land Phase I (2%): This is where Splinterlands will expand its Metaverse to the next level.REBELLION (15%): Another mini edition of cards like RIFTWATCHERS? :').It says that the validator code will be completed and testing will commence but that is happening in Q2 right? Splinterlands Validators (0%): I don't get this.Wild & Modern Phase II (5%): New UI for tournaments.SPS node validator voting and SPS proposal voting will play a crucial role in the governance of Splinterlands. SPS Governance Phase I (10%): This is a very important update and has the potential to change the game for SPS stakers.You will be able to buy them with SPS and not via DEC or CREDITS. It was supposed to go live in Q2 of 2022 as per the previous roadmap. RIFTWATCHERS (40%): A new mini edition of cards similar to Essence Orbs and Azmare Dice.But how is it different from trading PLOT/LAND on Hive-Engine? Still no mentions about LAND gameplay. We will be able to sell and purchase these deeds on the market. Is there a MAP? □ Thanks to blockchain tech, we don't need third-party intervention to create these deeds for us. We will be able to view the Land deed on the map. Land Phase I (10%): Q3 is going to be my favorite quarter for this particular reason.As an investor, I am most excited about the SPS Validator nodes. DUH! It seems like a lot of major updates are planned in this quarter. Non-Card Market (30%): Back end and front code, UI/UX Design, and artwork, all pending.The non-card market will obviously allow you to trade non-card items but what are they? PLOTs? PACKs? Comment below! Tech Modernization Phase I (50%): In this phase, we will get (Minimum Viable Product) versions of login/navigation bar and non-card market.Whereas, Wild will include all existing cards. Modern is Untamed, Dice, Chaos Legion, and a few reward cards. Wild & Modern Phase I (70%): Splinterlands ranked leagues will two versions: modern and wild.I think even the testnet is not live yet. We still don't know when will they launch the mainnet. They will also be signatories on the multi-sig that controls the SPS Foundation funds. Top 10 votes validators will basically control the whole ecosystem for the community. The amount of SPS votes will decide how much SPS a validator will earn. SPS Stakers can vote on these validator nodes just like we do on HIVE and vote for witnesses. SPS Validator Nodes (50%): Splinterlands validator software is an open-source protocol that will help users to verify the transactions.Since 80% of the task is completed, this shouldn't take much time to complete. Economy design, back, and front end code, UI/UX design are still pending. Let's hope this change would increase what they earn. I am not sure what it is but it has something to do with the rewards players win as per their rankings in ranked battles. Ranked Rewards (80%): Rshare Calculation is done.There are the following things for which the current development is going on: There is some juicy stuff planned ahead and I can't keep calm. After scanning it through, I got so excited. So make sure you download it or zoom inside your browser/app. I don't know why it looks blurry as it is but when you zoom in, it is readable. Please check out the below image they shared: Maybe a few small hiccups here and there but overall we should be doing okay. Nevertheless, I am quite optimistic about Splinterlands & believe that their dev team can handle this very well. Unexpected things happen and we don't want a half-cooked, buggy product to go live. Normally I don't get too excited because roadmaps are hardly followed which is quite normal when it comes to software development. ![]() You can get a clear idea about where we stand right now and what's coming. A few hours ago Splinterlands' official Twitter account published the latest roadmap from Q2, 2022 till Q1, 2023 & the current status of the development.
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